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Microsoft is working to eliminate PC gaming's "compiling shaders" wait times

Microsoft is developing Advanced Shader Delivery for Windows to eliminate the lengthy shader compilation wait times that PC gamers experience when launching new games. The system creates precompiled shader databases that work across various GPU hardware and drivers, allowing for console-like loading times. This represents a significant quality-of-life improvement for PC gaming by addressing a common performance bottleneck.

Background

Shader compilation is a necessary process where game graphics code is optimized for specific hardware, but on PC this happens at runtime due to diverse hardware configurations, causing initial loading delays. Console games avoid this by precompiling shaders for their fixed hardware specifications.

Source
Ars Technica
Published
Mar 13, 2026 at 11:31 PM
Score
7.0 / 10