A developer reflects on the 10-year journey of their personal C++ game engine, Slug, detailing its evolution, the technical challenges overcome, and the lessons learned about long-term software maintenance. The post offers a rare, in-depth look at the realities of sustaining a complex solo project over a decade.
Background
Personal game engine projects are a common endeavor for developers to deeply understand graphics programming and software architecture, though few are maintained for such a long duration.
- Source
- Hacker News (RSS)
- Published
- Mar 18, 2026 at 02:59 AM
- Score
- 6.0 / 10