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Making Gamedev Tooling For Windows 3.1 in Turbo C++

A developer creates game development tools for Windows 3.1 using Turbo C++, showcasing retro programming techniques. The video demonstrates building development utilities for the 16-bit Windows environment, highlighting the constraints and approaches of early Windows development. This serves as both a historical exploration and technical demonstration of legacy development practices.

Background

Windows 3.1 was Microsoft's popular 16-bit operating system released in 1992, while Turbo C++ was a dominant C++ development environment from Borland during the early 1990s.

Source
Lobsters
Published
Apr 5, 2026 at 06:36 AM
Score
5.0 / 10