Vittorio Romeo presents a lightweight, stackless coroutine library for game development that addresses key limitations of C++20 coroutines. The ~200-line implementation offers allocation-free operation, trivial serialization, and deterministic behavior - making it ideal for game scripting, AI behaviors, and cutscenes. The library provides a practical alternative to standard C++ coroutines which suffer from unpredictable heap allocations and serialization challenges.
Background
C++20 introduced native coroutines but they have significant drawbacks for game development including unpredictable heap allocations and inability to serialize paused coroutines. Game developers often need lightweight, deterministic coroutines for scripting and AI behaviors.
- Source
- Lobsters
- Published
- May 2, 2026 at 02:33 PM
- Score
- 7.0 / 10