A developer shares their experience adding offline mode and custom server support to their MMORPG project, inspired by the Stop Killing Games movement. The article details the technical challenges of implementing these features in a genre typically designed for always-online play. The move aims to make the game 'kill-proof' and give players more control over their gaming experience.
Background
The 'Stop Killing Games' movement has brought attention to game preservation issues when online-only games are shut down, making their servers inaccessible. This has sparked discussions about player rights and game ownership in the digital age.
- Source
- Lobsters
- Published
- Jun 1, 2026 at 04:15 AM
- Score
- 6.0 / 10