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WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

The author implements WATaBoy, a Game Boy emulator that compiles Game Boy CPU instructions to WebAssembly (WASM) at runtime using Just-In-Time (JIT) compilation. Benchmarks demonstrate that this approach outperforms traditional native interpreters in terms of execution speed within the browser environment.

Background

WebAssembly has become a standard for high-performance web applications, often used to port complex software like emulators to the browser. JIT compilation is a technique where code is compiled during execution to optimize performance dynamically.

Source
Hacker News (RSS)
Published
Jun 29, 2026 at 11:02 PM
Score
6.0 / 10