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The Physics of Memory (aka can Javascript ECS?)

The author benchmarks an Entity Component System (ECS) implementation against traditional Object-Oriented Programming in JavaScript to evaluate performance gains from improved memory locality. The study focuses on a 2D physics simulation involving ball collisions, testing whether ECS can overcome the memory management limitations of interpreted languages like JS compared to V8's garbage collection.

Background

Entity Component System (ECS) is a software architectural pattern popular in game development that optimizes cache locality by separating data from behavior, contrasting with traditional inheritance-heavy OOP designs.

Source
Lobsters
Published
Jul 2, 2026 at 12:23 PM
Score
6.0 / 10