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GPU Offload in Rust: Portable, Safe, and Fast

A research paper presenting a zero-overhead GPU offload framework built natively into rustc and LLVM that uses Rust's ownership and type system to safely manage GPU data transfers. The two-pass compilation pipeline resolves cross-vendor ABI mismatches and achieves competitive kernel performance against hand-optimized CUDA and HIP C++ baselines on RAJAPerf.

Background

GPU programming has historically been dominated by CUDA (NVIDIA) and HIP (AMD), with Rust emerging as a safer alternative but lacking native GPU offload support in its compiler. This work integrates GPU offloading directly into rustc and LLVM to bridge that gap.

Source
Lobsters
Published
Aug 18, 2026 at 08:16 PM
Score
6.0 / 10