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Shading Motion

The author explores using motion as an input medium for screen-space shaders, moving beyond spatial-only effects. A WebGPU pipeline extracts motion via frame differencing into masks and velocity maps, enabling effects like trails, blob tracking, directional effects, and motion blur with object smearing.

Background

The author has a series of recent posts exploring screen-space shaders for visual effects. This article extends that exploration by introducing temporal motion data as a new creative input channel for shader effects.

Source
Lobsters
Published
Aug 18, 2026 at 08:11 PM
Score
5.0 / 10