The author explores using motion as an input medium for screen-space shaders, moving beyond spatial-only effects. A WebGPU pipeline extracts motion via frame differencing into masks and velocity maps, enabling effects like trails, blob tracking, directional effects, and motion blur with object smearing.
Background
The author has a series of recent posts exploring screen-space shaders for visual effects. This article extends that exploration by introducing temporal motion data as a new creative input channel for shader effects.
- Source
- Lobsters
- Published
- Aug 18, 2026 at 08:11 PM
- Score
- 5.0 / 10