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Hijacking the PS5's RTMP stream

A security researcher demonstrated how to hijack the RTMP (Real-Time Messaging Protocol) stream used by Sony's PS5 console, revealing the underlying protocol details and authentication mechanisms. The analysis shows that under certain conditions, an attacker on the same network could intercept or spoof the RTMP feed, potentially enabling unauthorized access to gameplay streams. The write-up includes packet-level analysis and proof-of-concept code.

Background

RTMP is a protocol originally developed by Macromedia/Adobe for streaming audio, video, and data over the Internet, widely used by platforms like YouTube and Twitch. Sony's PS5 console uses an RTMP-based mechanism for streaming gameplay footage to social features and broadcasting services, making it a target for protocol-level security analysis.

Source
Hacker News (RSS)
Published
Sep 28, 2026 at 11:35 PM
Score
6.0 / 10