Capcom's RE Project programmer Satoshi Ishida presented at Capcom Open Conference RE: 2026, outlining plans to integrate AI into development workflows to address time-consuming tasks in producing large-scale games like Resident Evil. The studio acknowledged AI as a solution despite previously stating it would not use AI technology.
Background
Capcom's RE Engine powers major franchises like Resident Evil and Monster Hunter. The company has faced scrutiny over AI usage in development while simultaneously exploring AI integration for workflow efficiency.
- Source
- The Verge
- Published
- Oct 4, 2026 at 12:49 AM
- Score
- 6.0 / 10