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Highlights from "I spent 6 years developing a game in Rust and it just shipped, AMA" (2024)

Game developer Mason Remaley shares highlights from an AMA after shipping 'Way of Rhea,' a puzzle game he spent six years building entirely in Rust starting in 2018. The article covers his reasons for choosing Rust, the custom engine he built, challenges faced, and lessons learned during development.

Background

Way of Rhea is an indie puzzle-platformer game inspired by titles like Braid and The Talos Principle, developed solo by Mason Remaley over six years using the Rust programming language.

Source
Lobsters
Published
Oct 12, 2026 at 07:28 AM
Score
5.0 / 10