The author documents a 3-month project of decompiling a first-person shooter to C++ using autonomous AI agents across multiple platforms (Claude Max, Codex Pro, and others), spending over 500 billion tokens. The focus is on AI orchestration strategies and infrastructure optimization rather than the decompilation process itself.
Background
Reverse engineering and decompiling older games has become increasingly feasible with AI assistance, raising questions about game preservation and potential legal challenges.
- Source
- Lobsters
- Published
- Oct 13, 2026 at 03:07 PM
- Score
- 6.0 / 10