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500+ Billion Tokens Later: Letting AI Agents Decompile A First-Person Shooter

The author documents a 3-month project of decompiling a first-person shooter to C++ using autonomous AI agents across multiple platforms (Claude Max, Codex Pro, and others), spending over 500 billion tokens. The focus is on AI orchestration strategies and infrastructure optimization rather than the decompilation process itself.

Background

Reverse engineering and decompiling older games has become increasingly feasible with AI assistance, raising questions about game preservation and potential legal challenges.

Source
Lobsters
Published
Oct 13, 2026 at 03:07 PM
Score
6.0 / 10