Former Rockstar tech director Obbe Vermeij suggests AI-generated clones of GTA VI could pressure the developer to accelerate its official PC port, continuing a long pattern of prioritizing console releases over PC. This follows emerging efforts to pipe console versions through PC GPUs using DLSS, while AI-assisted decompilation ports are also emerging.
Background
Rockstar has historically delayed PC ports of major titles like GTA V and Red Dead Redemption 2 by years after console releases. The gaming industry increasingly relies on PC platforms, yet Rockstar maintains its console-first strategy.
- Source
- Ars Technica
- Published
- Nov 7, 2026 at 12:19 AM
- Score
- 5.0 / 10