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Ars Live recap: How can we stop publishers from killing their own games?

Ars Technica hosted a live discussion with Ross Scott about the Stop Killing Games movement, which advocates for keeping games playable after publishers shut down online servers. Scott criticized the industry standard of abruptly terminating game access without notice, comparing it to absurd practices in other consumer goods, and noted that transitioning to third-party servers can be cost-effective when planned from the start.

Background

The Stop Killing Games movement has gained traction as more consumers lose access to purchased games when publishers decommission online servers, raising concerns about digital ownership and long-term game preservation.

Source
Ars Technica
Published
Aug 15, 2026 at 12:11 AM
Score
6.0 / 10