The article discusses the use of multiple independent RNGs in procedural game generation to prevent cross-system interference, and introduces the problem of 'correlated RNG' that occurs when all RNGs share the same seed, causing them to produce identical sequences.
Background
Procedural generation is widely used in games like Minecraft, roguelikes, and procedural dungeons to create content algorithmically rather than manually.
- Source
- Lobsters
- Published
- Jul 31, 2026 at 11:25 AM
- Score
- 5.0 / 10