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Making Graphics Like it's 1993

The article discusses the creation of a 3D graphics engine using retro techniques from the 1990s, specifically focusing on the Catmull-Rom spline algorithm. It provides technical insights into implementing 3D graphics with limited computational resources, similar to how it was done in the early days of computer graphics. The project serves as both an educational resource and a nostalgic look back at computer graphics history.

Background

The 1990s were a pivotal era for 3D computer graphics, with the development of fundamental algorithms and techniques that laid the groundwork for modern graphics processing. Many of these techniques, while now considered primitive, are still relevant for understanding the foundations of computer graphics.

Source
Hacker News (RSS)
Published
Jun 9, 2026 at 06:46 PM
Score
5.0 / 10