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Why I'm Building a Database Engine in C#

A developer is building Typhon, an embedded ACID database engine in C# targeting 1-2 microsecond transaction latency for game servers and real-time simulations. The project challenges conventional wisdom that managed languages like C# can't achieve microsecond performance due to GC concerns, using techniques like cache-line-aware storage and zero-copy access.

Background

Database engines are typically built in low-level languages like C/C++ for performance reasons, with managed languages like C# considered unsuitable for microsecond-latency applications due to garbage collection concerns.

Source
Lobsters
Published
Apr 12, 2026 at 01:51 PM
Score
7.0 / 10